‘Destiny 2’ is his best stat, but probably not enough

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Destiny 2 has had a problem for a while and after trying to fix it, it may have made things worse.

There are six core stats in Destiny that you boost with your armor and additional mods, Mobility, Resilience, Recovery, Discipline, Intellect, and Strength. Destiny 2 struggles with trying to make every stat relevant without being overwhelmed at the same time, but they’ve sort of failed at this for… an extremely long time.

What is happening now is no exception. Bungie just announced that maximum resilience, Tier 10 or 100 resilience, now gives only 30% damage reduction, instead of 40%. Plus, it will scale better so lower levels won’t feel like a downgrade.

And yet that… probably won’t change the current situation in Destiny 2 where everyone is holding max or near max resiliency, as most of the other stats in the game aren’t that important. Here’s what’s going on with stats right now:

Mobility – A bizarre stat that does random things like increase jump height and running speed (not sprinting). Only useful for fighters to reduce dodge cooldown. All the benefits of other classes are essentially a fraction of what Amplified does in Arc 3.0.

Resistance – A previously useless stat that was hilariously exaggerated. Whether it’s a 40% or 30% damage reduction, just miles better than anything else here, and absolutely beholden to stack.

Recovery – It’s still a strong stat, but not as important as Resilience anymore, and can be made somewhat useless with Void 3.0’s Devour and Solar 3.0’s Restoration.

Discipline – An important stat given that reducing grenade cooldown is key for many types of builds. And the other two stats in this half are much more useless, so you’ll just want to stack this one instead of that one.

Intellect – It used to be extremely important, but it was very difficult, so nobody really builds for it anymore. Super generation has changed significantly and the way this metric works now feels outdated.

power – Always in a weird place. Hunters have a simple dodge to recover melee charges that essentially let you run zero in this stat. Titans have things like the bonk hammer that doesn’t use the power cooldown at all unless you don’t pick it up. Warlock loaded melees are pointless compared to grenades and even his class ability.

Basically, about three of these stats, especially mobility, need major overhauls, and this Resilience nerf, while at least something, won’t be enough to get anyone to turn off max Resilience for most content. It’s still just too strong compared to everything else.

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